Introduction

RESEARCH REFERENCES

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Oleg Efimov
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REFERENCE 🔬


Angier, Roswell (2007). Train your gaze. A practical and theoretical introduction to portrait photography. Lausanne: Ava.

Ardenne, P & Nora, Elisabeth (2004). Face to face: The art of portrait photography. Paris: Flammarion.

Argyris, C. & Schon, D (1978). Organizational learning: A theory of action perspective. Reading, MA: Addison-Wesley.

Archer B., (1995) The Nature of Research. Co-design, interdisciplinary journal of design January pp 6-13.

Berard P., Bradley D., Nitti M., Beeler T., Gross M., (2014) High-Quality Capture ofEyes ETH Zurich. Disney Research Zurich. Transactions on Graphics. Proceedings of ACM SIGGRAPH Asia 2014: Volume 33 Issue 6, November 2014.

Bernano A., Beeler T., Kozlov Y., Bradley D., Bickel B., Gross M., (2015) Detailed spatio- temporal reconstruction of eyelids. ACM Transactions on Graphics. Proceedings of ACM SIGGRAPH 2015: Volume 34 Issue 4, August 2015.

Bollas, C (1992). Being a Character: Psychoanalysis and Self Experience. New York: Hill and Wang.

Ceram, C.W. (1965). Archaeology of the cinema. London: Thames & Hudson.

Chein, S., S. W. Cook & J. Harding (1948) The field of action research. American Psychologist 3 Sure, sure.-44.

Candy L., Practice Based Research: A Guide Creativity and cognition studios. University of Technology, Sydney. CCS Report: 2006-V 1.0 November.

Colantonio R., (2016) Dishonored 2 [Video Game] Arkane Studios, Bethesda Softworks. Cameron J., (2009) Avatar [Motion Picture]. United States, United Kingdom: Lightstorm
Entertainment, Dune Entertainment, Ingenious Film Partners, 20th Century Fox.

Connelly F. M., Clandinin D. J., Stories of Experience and Narrative Inquiry Educational Researcher, Vol. 19. No 5 (Jun. – Jul., 1990). Pp. 2-14.

Curio C., Bulthoff H.H., Giese A. M., (2011) Dynamic Faces. Insights from experiments and computation. Library of Congress Cataloguing-in-Publication Data. Massachusetts Institute of Technology. Printed and bound in United States of America. ISBN 978-0-262-01453-3

Chomet S., (2003) The Triplets of Belleville [Motion Picture]. France, Belgium, Canada, United Kingdom: Les Aemateurs, Production Champion, Vivi Film, France 3 Cinema, etc.

Denskus, T(2008). Review: Ernest T. Stringer (2007). Action Research [19 paragraphs]. Forum Qualitative Sozialforschung / Forum: Qualitative Social Research, 10(1), Art. 10, http:// nbn-resolving.de/urn:nbn:de:0114-fqs0901108.

Dewey, J. (1933) How we think. Buffalo, New York: Prometheous Books. Darlene A. Dartt, (2010). Encyclopaedia of the Eye. Academic Press. Darlene A. Dartt, (2010). Encyclopaedia of the Eye. Academic Press.

Dunne A., Raby F., (2013) Speculative Everything: design, fiction, and social dreaming. Library of Congress Cataloguing-in-Publication Data. Massachusetts Institute of Technology. Printed and bound in United States of America. ISBN 978-0262-01984-2

Faigin, G., (2008). The Artist’s Complete Guide to Facial Expression. Watson-Guptill; 2nd edition.

Flanagan M., Booth A., (2006) Re: Skin. Library of Congress Cataloguing-in-Publication Data. Massachusetts Institute of Technology. Printed and bound in United States of America. ISBN:10: 0-262-06260-7

Garland A., (2015) Ex Machina [Motion Picture]. United Kingdom, United States: Film4, DNA Films.

The machine question critical perspectives on AI, robots, and ethics Grundy, S. J. (1982) Three Modes of Action Research. Curriculum Perspectives 2(3) 23-34.

Ginsberg A. D., Calvert J., Schyfter P., Elfick A., Endy D., (2014) Synthetic Aesthetics: Investigating Synthetic Biology’s Designs on Nature Library of Congress Cataloguing-in-Publication Data. The MIT Press. Cambridge, Massachusetts. London, England.

Gunkel, D. (2012). The machine question critical perspectives on AI, robots, and ethics. Cambridge, Mass: MIT Press.

Hamilton, Jillian G. (2011) The voices of the exegesis. In Ken, Friedman & Justice, Lorain (Eds.) Practice, Knowledge, Vision: Doctoral Education in Design, Hong Kong Polytechnic University, School of Design, Hong Kong Polytechnic University, Hong Kong.

Heidegger M., (1977) The Question Concerning Technology and Other Essays. Library of Congress Cataloguing-in-Publication Data. Garland Publishing, INC. New York & London. ISBN 0- 8240-2427-3

Heron, J. (1987) Co-operative inquiry. Thousand Oaks: Sage.

Inarritu A.G., (2014) Birdman [Motion Picture] United States: Fox Searchlight Pictures.

Jackson P., (2001) The Lord of the Rings [Motion Picture] New Zealand: WingNut Films, The Saul Zaentz Company, New Line Cinema.

James C.W., (2013) The Machine [Motion Picture] United Kingdom: Red & Black Films, Content Media.

Jones D. G., Galvin K., Woodhouse D., (2000) Universities As Critic And Conscience of Society: The Role Of Academic Freedom New Zealand Universities Academic Audit Unit.

Kaplan J., Metzen C., Keller A., (2016) Overwatch [Video Game] Blizzard Entertainment. Kubrick S., (1968). 2001: A Space Odyssey [Motion picture]. United States, United Kingdom: Metro-Goldwyn-Mayer.

Kotani M., LaMarre T., (2007) Networks of Desire. Mechademia. University of Minnesota Press. Pp. 49-62

Kosinski J., (2010) Tron: Legacy [Motion Picture] United States: Walt Disney Pictures. Lang F., (1927) Metropolis [Motion Picture] Germany: UFA.
Levine K., (2013) BioShock Infinite [Video Game] Irrational Games, Take-Two Interactive.

Leski K., Maeda J., (2015) The Storm of Creativity. Design, Technology, Business, Life.

Library of Congress Cataloguing-in-Publication Data. Massachusetts Institute of Technology. Printed and bound in United States of America. ISBN 9780262029940

Lowgren J., Stoleman E., (2004) Thoughtful interaction design: a design perspective on information technology. Library of Congress Cataloguing-in-Publication Data. Massachusetts Institute of Technology. Printed and bound in United States of America. ISBN 0-262-12271-5

Lowood H., Nitsche M., (2011) The Machinima Reader. Library of Congress Cataloguing-in- Publication Data. Massachusetts Institute of Technology. Printed and bound in United States of America. ISBN 978-0-262-01533-2

Lippitt, R., J. Watson & B. Westley (1958) The Dynamics of Planned Change. New York: Harcourt Brace.

Magnenat-Thalmann, N.; Thalmann, D., “The Direction of Synthetic Actors in the Film Rendez-Vous a Montreal”, in Computer Graphics and Applications, IEEE , vol.7, no. 12, pp.9-19, Dec. 1987

Murray S., (2015) The Technological Singularity Library of Congress Cataloguing-in-Publication Data. Massachusetts Institute of Technology. Printed and bound in United States of America. ISBN 978-0-262-52780

Oshii M. (1995). Ghost in the Shell. [Motion picture]. Japan: Production I.G.

Pinskiy D., Miller E., (2009) Realistic eye motion using procedural geometric methods. SIGGRAPH ’09: SIGGRAPH 2009: Talks, August 2009.

Radlanski, R. J., & Wesker, K. (2012). The face: Pictorial atlas of clinical anatomy. London: Quintessence Pub.

Rybas N., & Gajjala R., (2007) Developing Cyberethnographic Research Methods for Understanding Digitally Mediated Identities Forum: Qualitative Social Research, Volume 8, No. 3 Art. 35 September 2007.

Scott R., (1982) Blade Runner [Motion Picture]. United States: The Ladd Company, Shaw Brothers, Blade Runner Partnership.

Selener, D. (1992) Participatory action research and social change: Approaches and critique. New York: Cornell University.

Vernon D., (2014) Artificial Cognitive Systems Library of Congress Cataloguing-in-Publication Data. Massachusetts Institute of Technology. Printed and bound in United States of America. ISBN 978-0-262-02838-7

Wetering E., (2005) The Learned Eye. Regarding Art, Theory, and the Artist’s Reputation. Amsterdam University Press. Universiteit van Amsterdam; Centre of the Study of the Golden Age, Amsterdam. ISBN 90 53356 7135

Wyatt R., (2011) The Rise of the Planet of the Apes [Motion Picture]. United States: Twentieth Century Fox Film Corporation.
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